Alternate Worlds creates the elements of a videogame that bring it to life.
We are now specializing in VOICE OVER SERVICES for your videogames, using high-end New York vocal talent for a fraction of the price other companies charge.
We have created stories, written dialogue, done historical research and built levels for AAA games from companies such as Activision, Microsoft, and EA. Currently, we are working closely with the indie company, Reverie World Studios, providing story and voice tracks for their flagship game, "Dawn of Fantasy," and its sequels: "Kingdom Wars," "Kingdom Wars 2," and "Kingdom Wars 2: Battles."
- Casting actors
- Directing voice sessions
- Recording voice over tracks
- Postproduction recording services
WE FEATURE VOICE OVER SERVICES
We will take your in-game dialogue and narration from start to finish: From casting the actors, to rehearsals, to recording, to postproduction, to delivery of the audio files you need, in the format you need, on schedule, for a remarkably low price. Services we provide in voice over acting include:
With a team composed of seasoned veterans of games, motion pictures, and television, Alternate Worlds utilizes the creative resources of New York City -- the leading center for writers, artists, and actors in America -- to keep costs at a fraction of what other voice over companies charge, but providing top-quality vocal tracks.
OTHER SERVICES PROVIDED
STORY AND MYTHOLOGYWe will write a narrative driven story for your game, linking together the levels, the avatars, and the gameplay to capture the imaginations of your players. Working closely with you, we will create a mythology for your game that can serve as an inspiration for your team and your fans as you roll out DLC, expanions, and content updates -- as we did for "Stormbound," from voidALPHA, published in 2014.
WORLD BUILDINGWhat are the origin stories of your factions? What are the political agendas of the nations and kingdoms they fight for? What goals have you created for each faction, to put them at cross-purposes and ensure rich, satisfying conflict among your players? We will help you answer these all-important questions and build a world as complex or as simple as the vision behind your game design demands -- as we did for casual mobile platform game, Mecha Match, published in 2015.
DRAMATIC CUT SCENES AND REALISTIC DIALOGUEIf you're using cut scenes to dramatize your story and immerse your players deeper in the game, our narrative designers will write witty, emotionally engaging scenes with fresh, believable dialogue -- as we did for AAA games like Empire Earth and Empires: Dawn of the Modern World, and indie games like Dawn of Fantasy.
HISTORICAL RESEARCHDigging deep into real-world history to find the rich background behind the world of your game is one of our specialties. Periods we have mined to unearth fascinating material for games include General George Patton and World War 2, Korean national hero AdmiraL Yi Sun-sin, and Alexander the Great. For AAA designer, BreakAway Games, we did lengthy, detailed research into the history of Islam and the rise of Muslim war heroes and visionary leaders that appeared in their city-builder, Arabian Lords, released in the Middle East in 2006.